Exploratory UX Design

Biergarten

Exploratory design: a mobile app that allows users to order food and drink directly from their table from their phones

My Role: UX Research/Design  ·  Visual Design

Project Overview
An app that replaces waiting in long lines to order food and drink

Like many beer gardens, Biergarten has its patrons wait in line to order food and beverages. The stakeholders requested an app that would make patrons' in-house ordering at Biergarten a more seamless and enjoyable experience for those who don't like, or can't, wait in lines.

The Problem
Limited product descriptions, long lines, interruptions and accessibility issues
The Logo for the Health Communication Training Series (HCTS)

The people who were interviewed for this project described four pain points when ordering at beer gardens or similar establishments:

  • Not enough product information
  • Long lines
  • Accessibility issues for people with limited mobility
  • Frequent interruptions by wait staff (when wait staff is offered)
User Research Summary
A deep dive into the users' needs
The Logo for the Health Communication Training Series (HCTS)

I conducted interviews to understand the users I’m designing for, as well as their needs. A primary user group identified through research was adults who want detailed information about the items they order at a beer garden, especially the beverages. These details should include the style, flavor profile, aroma, alcohol by volume (ABV), and country of origin.

The user group also confirmed frustration and annoyance when they are faced with long lines, unclear ordering systems, uninformed bartenders, too many interruptions from wait staff, and lack of accessibility for those ordering with limited mobility.

Pain Points

1
Lack of information about the products they want to try frustrates them.
2
Time wasted in long lines, waiting for waiters, or unclear ordering systems.
3
‍
Constant interruptions by the wait staff in while trying to catch up with old friends.
4
‍
Lack of options for people with limited mobility to place orders.

Personas

User interviews helped me understand the Biergarten customer better: they have a preference for detailed information, want family friendly spaces, desire efficient service and prefer to avoid long lines, and finally desire accessible ordering systems.
Information Architecture
Informed by user interviews

1
Site Map
The Sitemap for the desktop and mobile website.
2
Paper Wireframes
Desktop website wireframes.
3
Lo-fi Wireframes
The original paper wireframes for HCTS
Mockups
Informed by user interviews
Home Screen Edit

I replaced the navigation buttons for drinks, food and kid’s menu on the landing page with buttons that were easier to identify. Although the changes were good, users wanted larger buttons with the original iconography to access the menus, so a third iteration was created, ensuring all the buttons maintained that scale throughout the app.

Menu Edit

On the menu pages, people felt like their only drink choices were the featured drinks because they couldn’t see the items below the fold.  I removed the header image. which allowed users to see that there were more options on the page.

Three iterations of the landing page.Animated gif of the three stages the drink menu went through before the final design.
Hi-Fi Prototype
An engaging usability test

The resulting high fidelity prototype addressed all of the issues brought up in the usability studies. It also uses WCAG guidelines to ensure accessibility, while creating a robust interactive experience. Users are able to add items to their cart,  place their order, and watch the progress of their order as it's prepared.

High fidelity prototype in figma.
Accessibility Considerations
Positive feedback and detailed prototypes

This app didn't just take mobility limitations into consideration. It also uses hierarchy, color, and font structures that can aid those with visual impairments.

1
I ensured the heading structure and hierarchy followed WCAG 2 standards.
2
All of then fonts used are no smaller than 16pt to ensure readability for those who may be visually impaired.
3
All of the colors create AAA color contrast that allows the user to see all content within the app with ease.
Takeaways & Next Steps
Positive feedback and detailed prototypes

Key Takeaways

Impact:

The design I created uses accessible design and a simple navigational structure. The final iteration is more interactive, allowing users to add whatever items they wanted to the cart, making the experience more enjoyable and true to the final developed app. The added interactivity helped users understand the ordering process even more and made them feel like they accomplished their goal.

What I've Learned:

I found that my users really wanted to get a feel of how the app worked, rather than just navigating from frame to frame in the user flow. They wanted to add their own items to the cart, see what it looked like when checkout information was added in the text fields, and finally, see how the order tracker functioned after they completed their orders. Once these changes were made, the users appeared to be more satisfied with the prototype.

Next Steps

1
Develop and test on actual patrons of Biergarten to see if there are any pain points we missed during the usability testing.
2
Re-design the app based off of any feedback we get from Biergarten customers. 
3
Send to developers to implement changes.